
Space Wanderer
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Posted - 2008.09.15 10:49:00 -
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Edited by: Space Wanderer on 15/09/2008 10:49:53
Originally by: Kenwyn Talbot I think I made a bad assumption thinking that people in this game generally attack for a reason ><
Contrary to what you think, that's a correct assumption (underline the "generally", though). You just have not clear what the reasons, or their consequences, are. Especially, gatecamps like the one you met ALWAYS attack for a reason. Profit, killmails, or both.
Originally by: Kenwyn Talbot
so clearly this was just a pure grief thing, not for any kind of benefit or profit.
It makes that impression, but think about it. They had no way to know whether you had something worth it, or not, unless they left you some precious time you would have used to escape, or to call on friends. Consider, if you were a pirate would you prefer to shoot first and sift the wreckage later, or check first with the risk of the pray to flee?
Originally by: Kenwyn Talbot Basically, it seems to me that one should essentially never go outside of high sec until one is very, very powerful or traveling in a fleet.
Not correct. While that might be true for 0.0 (only the fleet part, because as much powerful you can be, you WILL die in 0.0 without backup, unless you learn to be VERY slippery) lowsec is really pretty easy to fly through if you learn the game mechanics and train for the right ship equipment.
For instance: you did not tell us what kind of ship you were piloting. Was it a frig? (you mention it was a L1 mission). In that case they shouldn't have been able to scramble you, unless you made some mistake like break your gatecloak before starting warping or using some mod that awfully reduced your agility. Even cruisers and blockade runners with agility mods can often pass lowsec camps.
Then there are the Warp core stabilizers which allow you to resist warp scrambling, but there is a very specialized and expensive ship which is able to bypass them, and is often employed in camps so rely only on them is reckless.
Then there are the T2 cloaking specialized ships like the covertops, stealth bombers or the recon ships which can warp away while cloaked or instawarp out of cloak.
Then there is the combination of mwd + cloak, which a good gate camp can beat but gives you at least a chance to pass.
And then there is the old-fashioned "use a scout" method.
Really, if you want to survive camps you have to learn to be slippery, not powerful. If you learn that lowsec camps can be passed most of times. 0.0 is another matter, though.
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